THIS BLOG IS MOVING!!!!

March 28, 2008

Soon we will be moving this blog onto another domain and onto our own servers so we can enjoy all the other features and benefits of wordpress…. polls, more multimedia, podcasting, etc.

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You can get a preview of the work in progress and update your blogrolls and feeds at: http://blog.prometheanplanet.com


Teaching Programming with Alice on an Activboard

January 5, 2008

If you want to teach computer science principles to kids – do try and check this out…

http://www.alice.org

From here you can download a free program from Carnegie Mellon Uni. that lets you create and control objects and characters in 3D worlds.

It is clearly very powerful for teaching the fundamental basics of computer programming (if you do not know about geeky, programmer type things like classes, events, properties, variables, parameters, functions and methods – you will after an hour or so with Alice). Being completely visual it helps make complete sense of the basics of programming – and is stunning on the Activboard – it really make kids want to jump up, interact with it and make it all work….
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For example, in one scenario there are characters such as a Pharoah (such an object is called a Class) and in that class are all the bits that make him up – e.g. Head, Body Limbs, Crown, etc. With a combination of drag and drop and pull down menus, all operated easily on the Promethean Activboard we could program the Pharoah to do almost anything…

There are even special ‘methods’ such as ‘think’ or ‘talk’… so that it can be used to create an interactive storyboard like a movie.

Within minutes, seven year olds had mastered the basics and created their first adventure. The software even lets you save your work as a webpage so others can see it and see the code that was used. Here is the first attempt (for some reason the speech and thought bubbles are not working as we expected online – but they will in your class). You can also see the programming used on the web page

http://www.zen57329.zen.co.uk/Pyramid_Adventure/Pyramid_Adventure.html

You may need some extra plugins to download to view it, but the webpage has all the details and they are fairly straightforward.


Interesting use of Activboard, Activslate and Activote in HE Art and Design

December 18, 2007

Leeds College or Art and Design (where Damian Hirst first threw a dead sheep off the roof in the name of Art!) has taken on Activclassroom technology and found a range of very interesting ways of using it in a HE context.

Already a leader in innovative use of learning technology – the college have their own Private Second Life learning island – they have innovated in their deployment of the Promethean technology and looked at how the technologies can work together. They have even developed a “Virtual Activboard” and response system that has proven immensely popular among the many educational institutions using Second Life as a collaborative Learning Environment.

A key idea has been in making the Activboard part of the student’s “creative toolkit” – providing focus groups and teams with a “shared digital surface” to brainstorm ideas on to storyboard ideas. Critiques and peer review of student work – a key element of the learning process – is greatly enhanced with Activboard’s 96″ Widescreen display and great use is made of the screen recorder and annotation tools to capture feedback from the group and lecturers live and make them available online for on iPods for student review minutes later.

Much of their work is blogged online and  there is a great example of an Activboard being used to control an immersive 3D environment using the pen and students describing the design decisions they made at the DDM Collective blog.

Annabeth Robinson at LCAD highlights the value of “authentic feedback” – She says; “The screen recorder makes for a clear capture of the whole critique – everything from the voices, demonstrations and questions is captured so that students have a far richer report on which to base their responses. A paper critique is open for subsequent interpretation and misinterpretation. Capturing the group discussing the work live, digitally is a massive benefit for learners.”


Museums go virtual…

July 6, 2007

 The Exploratorium – a popular museum with a renowned web presence, is moving into the world of Second Life. Forget old fashioned web pages and images banks of artefacts  – this is how kids will explore museums in the future and you can try it out now!

This article about the project says….

“Brick-and-mortar interactive science centers offer fun and educational experiences for visitors of every age. But in a virtual world, many of the constraints of the real world can be overcome, offering experiences that transcend reality. Exploratorium staff members have created just such a space in the massively multi-user, three-dimensional world of Second Life. In the virtual museum called the ‘Splo, we’ve been experimenting with the social, contextual, and educational possibilities of a world in which people can fly through the solar system, scan their own bodies, and change gravity so they can bounce off walls.  In mixed-reality events which combine live media programs with the virtual world, visitors can watch a solar eclipse while sitting next to someone on the other side of the earth.

If you have Second Life installed you can get to the virtual exhibits from the links on their website.

What does this potentially mean for educators and the creation of digital learning resources for classteaching?

As teachers we can sometimes think it is quite cool and sufficient that we can cut and paste an image into a document or browse a website and make a presentation from the things we cut and paste or download …. We have done that for a few years – it works, it is simply what we do… a habit.

But why just ‘present’ when you can actively enter a Virtual Museum and interact directly with the exhibits. A web page or Powerpoint type representation will never match that level of involvement!

If you have an Activboard you can control Second Life all from the Pen – activating the Head Up Display (HUD) provides on screen buttons to move around (no more using the keyboard!) and the Activpen Right Click button and hover functions offer all the function of a mouse necessary to operate the virtual objects.

Second Life Lecture Space